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CG WORKSHOPS BY INDUSTRY EXPERTS

Since 2004, CGWorkshops has delivered the best in online CG training. We work in partnership with instructors, who are experts in the game and film industries. Together, we deliver high-end content and direct feedback to students.

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Franco De Rosa & Martin Punchev
CGWorkshop: Concept Sculpting and Maquettes with Bryan Wynia

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Igor Staritsin
CGWorkshop: Matte Painting with David Luong

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Michal Matczak
CGWorkshop: Matte Painting with David Luong

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Jimmy Brunet
CGWorkshop: Matte Painting with David Luong

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Jacek Irzykowski
CGWorkshop: Matte Painting with David Luong

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Andrej Blom
CGWorkshop: Boaz Livny's Advanced Photorealism with mental ray

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Andreas Hummel
CGWorkshop: Boaz Livny's Advanced Photorealism with mental ray

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Facundo Lavenia
CGWorkshop: Boaz Livny's Advanced Photorealism with mental ray

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Ibrahem Swaid
CGWorkshop: Digital Painting - Finishing Touches with Don Seegmiller

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Ruth Marco & Jonathan Kuo
CGWorkshop: Digital Painting - Finishing Touches with Don Seegmiller

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Mike Ulloa
CGWorkshop: High-End Fantasy Game Art Creation with Katon Callaway.

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Jimmy Brunet
CGWorkshop: Matte Painting with David Luong

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David Demaret
CGWorkshop: Becoming a Better Artist with Rob Chang

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Mele Klumpe
CGWorkshop: Becoming a Better Artist with Rob Chang

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Del Melchionda
CGWorkshop: Becoming a Better Artist with Rob Chang

  • Personal Mentoring

    Receive personal mentoring and guidance from high-end artists, who are experts in their field.

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  • Real-World Tutorials

    Get prepared for real-world employment, with class tutorials and assignments.

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  • Hi-Def Videos

    Workshop videos are streamed to your browser in 720p resolution.

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  • Forum Environment

    Work from your office or home, anywhere in the world, whenever you want.

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CGWorkshop Courses

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3D Creature Sculpting

Bryan Wynia

Students appreciated Bryan Wynia's 3 week Concept Maquettes course so much that he's made a full, 8 week online training course for us. So get ready to make some serious, full-bodied monsters, creatures and characters! Sony Santa Monica's Bryan Wynia will take you through the full 3D character and creature development process, helping you create, refine, sculpt, paint and render until you have not one but two fully crafted maquettes for your portfolio - one bust and one completely fully-bodied. Bryan's experience creating charact...


Starts / Ends

19th Mar 2012 - 14th May 2012

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Maya/Unity Integration

Anthony Romrell

Join the Utah Valley University's Anthony Romrell as he takes you and your character on a journey through Maya and into Unity. In this eight-week, fully mentored workshop, you will create a character in Maya (or import one, if you have a low-res one you'd like to use.) Anthony will then help you create textures and UV maps that can be read by other artists, as well as different types of shading with normal and displacement maps. We'll construct sets and prop models that can be used in-game, overview polygon count, and optimizat...


Starts / Ends

13th Mar 2012 - 8th May 2012

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Nuke 6.3 Features

Steve Wright

Join Steve Wright, senior compositor and master Nuke trainer for a special 3 week workshop on the major new features added to the recent release of Nuke 6.3. This was a huge new release that added major new capabilities such as a planar tracker, particle system, deep compositing, displacement shader, all new spline and mesh warpers, and much, much more. This condensed 3 week workshop focuses on camera tracking with these major new features so it requires prospective attendees to already be trained on Nuke. Previous students of Stev...


Starts / Ends

5th Mar 2012 - 26th Mar 2012

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Face and Figure Painting

Don Seegmiller

Portrait painting and figure painting have always been one of the measuring stones of an artists' skill, and humans the most painted and drawn subjects. When you think about it, it's not all that unusual that we should be so interested in the representation of the human face and figure. The reason is of course that we are interested in things that are close to us and what could be closer than what we are? Join renowned digital artist and teacher Don Seegmiller in this 8 week online training workshop in taking traditional paint...


Starts / Ends

5th Mar 2012 - 30th Apr 2012

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3D Environment Design

Paul McWilliams

  Paul McWilliams has been Environment TD on such visually spectacular films as “Harry Potter and the Deathly Hallows” and the Visual Effects Oscar award winning “Inception”. In this 8 week, fully online, mentored CG Environment training course, he'll take you through the vfx production workflow he used to create  "Mal's house" that was such an integral part of the urban Inception dreamscape. Work with Paul as you create, model, refine and texture  a new house (seen pictured above). You'll then work on LookDev, lig...


Starts / Ends

27th Feb 2012 - 23rd Apr 2012

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Rotoscoping with Mocha - February 2012

Steve Wright

Join Steve Wright, senior visual effects compositor and master trainer for a 4 week course on rotoscoping with Mocha, a powerful rotoscoping package with an integral planar tracker. Mocha’s planar tracker acts as a “roto assist” to both speed up the rotoscoping process as well as improve its quality with smoother and fewer keyframes. Students will not only learn how to use Mocha for rotoscoping and tracking, but also how to export the roto spline shapes and tracking data to external applications. Mocha can export to After ...


Starts / Ends

27th Feb 2012 - 26th Mar 2012

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Sculpting and Texturing in Mudbox

Young Choi

Young Choi is a Senior Character Artist at Sony Santa Monica. He's joined us here st CGWorkshops to share his years of experience creating 3D characters in Autodesk's Mudbox. Young's 3 week Mudbox online training CGWorkshop takes you through the process of creating a Frankenstein monster. Young covers the pros and cons of using Mudbox over similar products and gives a sculpting overview followed by discussions about different sculpting brushes, layers, stamp tools and stencils.  He'll talk you through extracting maps from your sc...


Starts / Ends

20th Feb 2012 - 12th Mar 2012

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Python in Maya

Shaun Friedberg

It can be hard to learn your first scripting language and just as hard to make the transition from one to another. One of the hurdles you might face when making this transition is learning how to think like a Python programmer. In this workshop, we’ll learn how to do this and begin to take advantage of the incredible tool set available to you in Python. Understanding Python opens you up to potential work in areas you might have never considered; other programs, and even other fields. Python is used in many areas other than just...


Starts / Ends

13th Feb 2012 - 9th Apr 2012
Only 8 positions left - HURRY!

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Becoming A Better Artist

Robert Chang

  Robert Chang’s “Becoming a Better Artist” has been one of the most popular courses we’ve ever run at CGWorkshops. Why? Because no matter what strengths you have as an artist, or what area you specialize in (3D, 2D, film, animation, comic books, games, illustration, visualization), this course will teach you the most critical knowledge, techniques, and creative approaches that today's artists working in highly competitive industries must know in order to function as a confident and authoritative creative force. Stop fee...


Starts / Ends

13th Feb 2012 - 9th Apr 2012
Only 10 positions left - HURRY!

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Environment Design for Games

Simon Scales

Video game environment designer, concept artist and matte painter Simon Scales takes you through the art of creating polished, game-ready environments in this brand new 8 week online digital art training workshop. Simon will start with the basics - setting up an effective workspace to create a professional workflow. He'll then move into idea and reference gathering, and how to quickly generate interesting compositions that form the basis of worlds. You'll look at how to create custom shapes and brushes that can help speed up the p...


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Modern Game Art - Weapons

Jonathan Rush

Fresh from 5 years of working on Star Wars: The Old Republic, EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry in this short 3 week online digital art training workshop. Building a great weapon can be different to creating a character or creature. EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry. Bring your passion for 3D and perfect your weapon creation skills. This workshop is open to all 3D modelling applications (Max, Maya, XSI, etc...), and tak...


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Mastering Realflow 2012 for Production

Allan McKay

Secure a spot in the most up to date and advanced Realflow Workshop out there, with FREE Realflow 2012 student licenses for all students for the course duration, plus a downloadable Allan McKay DVD. With a limited amount of seats, this online vfx training workshop raises the bar on creating fluid simulation Visual Effects for feature films. ‘Mastering Realflow 2012 for Production’ is centered around bringing users quickly up to speed with all of Realflow 2012’s new features, as well as a general overview of how Realflow and ...


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High-end Fantasy Game Art Creation

Katon Callaway

Games look amazing these days, and trying to create all the necessary assets at such a high standard can seem overwhelming.  Often, we have a vision that we want to see come to life, but it can be tough with all the tools out there to complete it. Join Katon Callaway as he guides you through the process of creating high-quality, industry ready assets that can be used in modern engines.Over these eight weeks, we will try to cover all the bases needed to help you reach the result you want without interfering with your artistic abili...


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Our Instructors

  • Katon Callaway

    Katon Callaway

    Working in the video game industry since 2004, Katon has worked on many games such as 50 Cent: Bullet Proof, True Crime Streets o...

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  • Don Seegmiller

    Don Seegmiller

    Don Seegmiller has been painting professionally for over 25 years with his work featured in the Painter 6, 7, 8, and IX Wow Books...

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  • Sze Jones

    Sze Jones

    Sze Jones began her art training at a young age in Hong Kong, at the age five she was enrolled in the Elsa Art House and studied ...

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  • Karl Stiefvater

    Karl Stiefvater

    Karl Stiefvater is a visual effects artist with over 20 years experience in the field of computer graphics.  He has worked on gam...

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The Society

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide

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